Software engineer with a focus on finance and automation. Currently at EY Zurich, admitted to ETH × UZH MSc Quant Finance. Based in Winterthur, Switzerland.
I hold a BSc in Information Systems from the University of Zurich (Magna Cum Laude) with a minor in Banking & Finance. In my thesis, I built an agent-based simulation to study multi-dimensional token incentive effects, combining computational modeling with economic mechanisms.
A central project in recent years is an automated arbitrage engine for digital asset marketplaces. I designed and operate the full system: ingestion of live market data, opportunity detection, execution logic, pricing models, and performance tracking. Building and running this system sharpened my experience with backend architecture, automation, and operating software in production conditions.
Alongside academics and engineering work, competitive Floorball has been a constant part of my life for over ten years. It shaped how I handle pressure, collaborate, and maintain focus over long periods.
I am currently working as a Technology Consulting Intern at EY Zurich, focusing on software development in the FSO (Financial Services Operations) sector
Built a Python system trading virtual collectibles across European and Asian marketplaces spanning EUR, CHF and RMB, with market connectors and fair-value estimation models to detect mispriced listings.
Designed and calibrated an agent-based model of behavioral motivation under token incentive schemes. Combined Self-Determination Theory with a matrix state-space formulation (structurally analogous to factor models) and ran large-scale parameter sweeps across 300k+ configurations, validated against real-world blockchain study data. Grade: 5.5/6
Real-time arbitrage Extension that integrates with trading platforms to evaluate arbitrage opportunities. Features dynamic price calculations and API-driven market pricing oracle.
Full-stack multiplayer poker platform built as a university group project with a team of five. Developed backend game logic and API in Java, with a React frontend for real-time gameplay. Deployed on Google Cloud infrastructure.